Last week was the East Coast Game Conference at the Raleigh Convention Center. Since we're in the area, this is always a great opportunity for us to meet the fans, showcase our newest games and get a little something back by sharing our experience during sessions at the event.
This year we gave two talks. The first one was called The Unsung Code and you can see the description below.
Rendering is AWESOME! Audio is AWESOME! Gameplay is AWESOME! So let’s talk about everything else instead. We’ll cover all the unsung code that players will never know is there but can make the difference between smooth sailing and development hell. How to tackle the glamour-less “must do” in a way that leaves room for all the fun fluff, or risk the wrath of the bitter hordes of “braindead code that should only have taken five minutes to write”!
You can download the slides here.
If you got a chance to attend the session, or didn't but wanted to go through the slides, let me know your thoughts in the comments! I'd love to hear about your own experience with game flows or with other types of unsung code you'd like to bring to light!